WHAT IS IRON ROADS?
Iron Roads puts you in the role of a Railroad Baron, bossing your peons to victory.
It’s as if Railroad Tycoon and FTL had a very complicated merger. All the fun of
building a railroad empire AND bossing your workers around. Don't worry about micromanaging
your Railroad Empire, that's what you've hired all these peons for. It's good to
be a Baron, "Hey! You! Go get me some coffee!"
Hello, I'm MrPhil, I'm the programmer and designer for Iron Roads. Iron Roads was
born out of my gamejam entry for Ludum Dare 13 in Dec, 2008, who's theme was Roads.
I submitted what I had, even though the game was not completed. It's pretty hard
to make a sim in 48 hours! Happily several people posted positive and supportive
comments nonetheless. Since then, it has been a game I've always wanted to return
to and finish proper.
Early this year I played the amazing FTL
mulling over why I loved that game so much, an idea formed. I could use the same
worker placement mechanic in Iron Roads. Instead of a ship filled with a crew, there
could be an office building filled with employees. It would eliminate some of the
micromanaging drudgery that usually ruins the end game of tycoon games and enhance
the feeling of running one of the largest companies in history. So, here I am on
the beginning of my journey to finish Iron Roads and I'm inviting you to follow
How do I preorder?
Let's not get ahead of ourselves. I still have a lot of work to do. Why don't you
follow along on Twitter
or my Blog
I have a great idea, how do I reach you?
me! I'd love to hear your ideas.
How do I help?
The best way to support Iron Roads right now is to vote
on the Steam Greenlight page. Thank you!
The game is still in development, so now is the time to share your thoughts.
© 2013 Mr. Phil Games